There is plenty of on-line documentation. What to me seems to be the best single item is somewhat buried on the Web site at
.Unfortunately, many of the tutorials give instructions in terms of keyboard shortcuts, which does not make it easy to learn the menus, which are probably the easiest way for a beginner to get going.
Many resources are available, such as material definitions.
See also:
The superscript number in each subheading below represents the version of Blender for which I made (or confirmed) the note. The GUI changed a lot in Blender 2.5, then remained more or less the same for 2.6 (see Release Logs).
.blend
file contains the user-interface layout that
was being used when the file was saved. By default this saved layout
is loaded when the file is opened. To prevent this, do
(F1) then unpress the
button.
2.66
does not offer to save the current file if there are unsaved changes! Using Ctrl-Q does ask for confirmation of the quit but doesn't warn if there are unsaved changes.2.66 If one realizes in time that one has quit without saving, one can
use quit.blend
in the Temp
directory.
Equivalently, use . This must be the first thing you do when
you restart Blender. (Quitting by killing Blender with the
close-window doesn't
produce a warning and doesn't generate the quit.blend
file.)
If, for whatever reason, the Temp
directory is not
properly defined, there will be no warning and any unsaved changes
will be lost. Since the temp
directory is by default set
to /tmp/
and MS Windows doesn't have such a directory
defined by default, it is important to either create a
\tmp\
directory or redefine Temp
( ).
It is highly recommended, for this and other reasons, to do
(Ctrl-W or 2.66Ctrl-S) frequently.The general principle is to move the ‘centre’ of each object to a particular node, and then snap those nodes together.
Blender can export to VRML 97 for display by Thrup’ny and other viewers.
Blender can also export to the DEC/GeomView OFF format which can be imported by Fad, permitting conversion to finite-element-model formats.
If 523.)
(Ctrl-X) doesn't give a blank scene, as you might have expected, it may be because at some point you used (Ctrl-U). You may want to use before you start a new model, but that will also mess up other settings. To be honest, I'm really confused about how it works. (Cf. discussionBy default, the very common action of selection is invoked using the right mouse button, while the left mouse button is used for positioning the 3-D cursor (clicking) and for gestures (dragging). This can be reversed ( ). (See discussions 263 and 139.)
By default the middle mouse button is used for rotation. It can be set to do panning (
).The mouse wheel is used for zooming. The direction of zooming can be reversed (
).Objects can have multiple material types. In Editing mode (F9), in the
panel there is a box that says, e.g., , which means that the active object has 2 materials and that the current material index is 1. Clicking on just below will increment the number of materials for the object. The different materials can be selected and edited in mode. In the panel, the box containing, e.g., is displayed again but an additional material type can't be added here. The list of files for ~/.Blog
If no number pad on keyboard: expand the User Preferences window (at the top), select
, select to cause the regular keyboard number keys (KEY1 to KEY0) to act as numpad keys (NUM1 to NUM0). Or, if available, use appropriate keyboard settings (e.g., Fn and NumLk) to emulate numpad keys.If no middle mouse button: expand the User Preferences window (at the top), select
, select to emulate Middle Mouse with Alt+LeftMouse./ | * | -: Out | |
7: Top | 8: Rot Up | 9 | +: In |
4: Rot Left | 5: Persp↔Orth | 6: Rot Right | |
1: Front | 2: Rot Down | 3: Right side | |
0 | .: Set ctr |
In Object mode or Edit mode.
In Edit mode, choose whether to select vertices, edges or faces.
In object mode: Space brings up toolbox
In edit mode: Space brings up toolbox
The VRML 97 and X3D exports seem to handle only a single material definition. The VRML 1 export outputs more than one material definition but neither one actually appeared in Cosmo Player.